Excitement, Fun, and Games
Excitement, Fun, and Games
Presented by Chuck Dogg Entertainment
The V Spot Sports Grill
Saturday, May 3 2026
Doors open at 3pmPM | Games begin at 4:00PM sharp
Step into the spotlight and test your skills against the best at the Arizona State Domino Championship, where competitive domino players battle it out for cash, clout, and the ultimate bragging rights.
Whether you're a seasoned bone-slinger or a local legend at the table, this is your chance to show what you’re made of in a fast-paced, high-stakes, professionally-run tournament.
The prize pool is determined by the. number of participants. Hopefully we will get enough support for this that we can have a true champion.
Entry into the tournament
Tournament nickname & custom name tag
Chips, dominoes, and all equipment provided
Professional scoring system & emcee-hosted experience
Access to $ Cash prizes
Official shot at the Arizona State Champion title
Space is limited and demand will be high. Lock in your spot now and prepare to throw down in the dopest domino event Arizona has ever seen.
All players must sign a waiver at check-in
Bring ID & arrive early to get your name tag and to register


No. Every match is a one-on-one match. There are no partners, players are playing against one other person only for each game.

Players will be randomly paired in Round 1. After each round, starting with Round 2, players will be paired based on their win/loss record. For example: players with similar records (e.g., 2–0 vs. 2–0, or 3–2 vs. 3–2) will face off in the next round.

In the Final Four, players will compete in a best 2 of 3 head-to-head series, with each game played to 200 points. All standard tournament rules remain in effect. The first player to win two games advances, or in the case of the championship match, is declared the 2026 Arizona State Domino Champion

No. At the start of each match, players shuffle together, draw NINE dominoes, and form a boneyard with the rest. Hands must be played as drawn—no re-draws, even with 4+ doubles. The game starts with the lowest double; (Double Blank). If none, the lowest domino plays first.

To ensure accurate scoring throughout the tournament, players will use colored chips to represent their points. Each player will receive chips as they score. Chips are distributed immediately after a valid scoring call, and must reflect the exact point value earned that turn.

Blue = 50 pts, Red = 10 pts, White = 5 pts.

Score by making the open ends total a multiple of 5 (5, 10, 15, etc.). Call out your score to earn chips. It takes 10 points to get on the board, and you must score at least 10 on your final play to win—no winning with just 5.scoring call, and must reflect the exact point value earned that turn.

If you don’t announce your score aloud, you don’t get the points—even if they were valid. No one else can claim those points.

No. If your score call is incorrect, you receive zero points for that play. Be accurate and speak clearly every time. Example: You say, "Ten, oops I mean 15." No points will be awarded although you corrected yourself. Too late shoulda said it correctly the first time.

No. Missed or unannounced points are forfeited and cannot be claimed by your opponent.

The play is voided, the domino is returned to your hand, and you must make a valid play or draw from the boneyard.

Yes. The first bogus play results in a verbal warning. A second bogus play during the preliminaries means you forfeit that game.

You must correctly count and announce the total pip value of the dominoes left in your opponent’s hand—rounded down to the nearest multiple of 5.

You earn no points if your call is incorrect or not made at all. Accuracy and calling your score aloud are required.

Both players add up the pip values of the dominoes in their hands. The player with the lower total scores the full value of their opponent’s hand—rounded down to the nearest multiple of 5.

No. If you haven’t already scored 10 points during the game, you cannot earn points from dominoing or locking the board alone.

Each player must pay a $25 entry fee to participate ($50 per team). The winning team will receive a cash prize based on the total number of participants.
If participation is strong enough, a second-place prize will also be awarded.
Spades are always trump. The best or top spade is the Big Joker, followed by the Little Joker, then the Ace, all the way down to the two (Duece) of spades.
All teams will play a minimum of two games. Once you lose twice you are out. Brackets will be set up so you can see which teams are winning and losing and the teams remaining in the tournament.
Games are 350 first team to reach that mark wins. Or if both teams reach 350, the team with the highest total score wins. For example if team A has 384 and Team B has 365, then Team A would win.
The team that deals bids last. Once a bid is recorded, it cannot be changed. Players are responsible for keeping score.
There is a penalty for overbidding: if a team accumulates 10 overbid points during the game, 100 points will be deducted from their total score.
If a team takes more books than they bid, those extra books (bags) are added to their score. For example, if a team bids 6 and takes 8 books, they earn 62 points for the round — 60 points for the bid plus 2 additional points for the extra books.
However, extra books add up over time. Once a team accumulates 10 extra books during the game, they receive a 100-point penalty, which is deducted from their total score.
If a player fails to follow suit, thus renegs that players team loses their bid for that round. The opponent automatically makes their bid with no bags/extra books added. A reneg must be proven by simply calling it out, then locating the book where the reneg occurred.
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